AI Insights · Timothy · October 2021
Performance of Top 5 Tycoon Games on Android in Central America for Q3 2021
Discover how the top 5 Tycoon games performed on Android in Central America during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Tycoon games on the Android platform in Central America demonstrated diverse trends in downloads, revenue, and active users. Below is a snapshot of the performance of each game, with data sourced from Sensor Tower.
Township This game from Playrix saw its weekly revenue fluctuate, peaking at approximately $18.9K in late August. Weekly downloads started at around 27.6K in late June and dropped to 20.1K by mid-July, later recovering to 25.3K by the end of August. Active users remained fairly stable, averaging around 330K throughout the quarter.
Jurassic World™: The Game Published by Jam City, Inc., this game experienced modest weekly revenue, with a peak of about $1.4K in early July. Downloads varied significantly, starting at 27.9K in late June, dipping to 14.4K by the end of August, and then slightly recovering to 17.3K by the end of September. Active users hovered around 100K, with a notable increase to 112.2K in mid-August before dropping to 93.4K in late September.
The Simpsons™: Tapped Out Electronic Arts' game saw its highest weekly revenue at $1.5K in mid-August. Downloads were relatively steady, starting at 21.5K in late June and maintaining an average of 20K throughout the quarter. Active users showed minor fluctuations, averaging around 120K, with a peak of 126.8K in late July.
Megapolis: City Building Sim Social Quantum Ltd's game had a modest weekly revenue, peaking at $235 in late June. Downloads began at 16.9K, reaching a high of 19.6K in mid-July, and then gradually decreasing to around 13.9K by the end of September. Active users remained relatively stable, averaging around 15K throughout the quarter.
Muscle Land - Lifting Weight This game from Panteon, released in mid-August, saw a significant surge in weekly downloads, starting at 146 and peaking at 55.6K in late August before stabilizing around 20.7K by the end of September. Active users followed a similar trend, peaking at 56.3K in late August and then averaging around 35K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.